SWEN90014 · 2025–2026

Previous student
projects.

A complete view of the distinct project streams represented in the 2025 and 2026 organizations, spanning industry, community and university partnerships.

2
project cohorts
18
project streams

SWEN90014

2026

Masters Software Engineering Project

26—01

Yoir

A career advisory platform connecting job seekers with verified professionals for services such as CV reviews, mock interviews and career planning.

  • Career services
  • Marketplace
  • Trust & safety
26—02

OppSpot Snap

A human-in-the-loop workflow that helps charity shops photograph donated garments, prepare reviewed online listings and track orders.

  • Computer vision
  • Retail operations
  • Human review
26—03

English Pronunciation Practice

A browser-based learning platform where students record speech, receive pronunciation feedback and review their practice history.

  • Education
  • Speech technology
  • Learning analytics
26—04

Dating Wellness Tracker

A private reflection tool that helps people record dating experiences, consider compatibility and notice patterns over time.

  • Wellbeing
  • Privacy
  • Reflective design
26—05

FitTrack Pro

An operations platform for fitness studios covering memberships, scheduling, bookings, payments, engagement and reporting.

  • Business operations
  • Scheduling
  • Reporting
26—06

Warehouse Management System

A warehouse operations platform supporting product, inventory and day-to-day management workflows.

  • Warehouse operations
  • Inventory
  • Workflow management
26—07

Graduate Job Seeker Platform

An AI-powered platform providing graduate job seekers with structured tools and support for their employment journey.

  • Graduate employment
  • AI assistance
  • Career services
26—08

VisualEd

A curated image library for education, with provenance, usage-rights information, citations and an expert review workflow.

  • Education
  • Content governance
  • Provenance

SWEN90014

2025

Masters Software Engineering Project

25—01

Ready to Learn Scale

A classroom check-in tool supporting trauma-informed teaching, student readiness reporting and practical strategies for educators.

  • Education
  • Wellbeing
  • Decision support
25—02

Course Mapping

An interactive web application that generates and visualises prerequisite structures for University of Melbourne courses.

  • Education
  • Data visualisation
  • Information systems
25—03

Trade School Education Platform

A full-stack platform designed to support interactive delivery of trade-school learning and teaching activities.

  • Education
  • Learning platform
  • Full-stack delivery
25—04

Digital Twin Data Ingestion

A system that ingests heterogeneous factory data from files and APIs, then validates and normalises it for digital-twin applications.

  • Data engineering
  • Digital twins
  • System integration
25—05

For Humanity AI Compliance

A workspace for organising AI-system audits, reusable compliance templates, evidence, tasks, reporting and team oversight.

  • Responsible AI
  • Compliance
  • Workflow management
25—06

ArtCert

A digital gallery and artwork-authentication platform designed to record provenance and protect artists and collectors.

  • Art technology
  • Provenance
  • Digital identity
25—07

ConstructAI Skills Analyser

A dashboard that analyses construction-sector job postings to identify demand for AI and machine-learning skills.

  • Workforce analytics
  • Construction
  • Data insights
25—08

Digital Bricks for Science Gallery

A content-management platform for artists to develop digital exhibitions and for gallery staff to manage publishing and display operations.

  • Arts & culture
  • Content management
  • Digital exhibitions
25—09

VisualEd

An academic image-generation and library platform supporting the creation, review and reuse of educational visual material.

  • Education
  • Image generation
  • Content library
25—10

SkillRealms

An educational role-playing game platform where teachers manage sessions and student teams participate in real-time, turn-based challenges.

  • Game-based learning
  • Real-time systems
  • Education

Some challenges can continue across both subjects.

SWEN90009 can investigate the problem and validate requirements. A suitable project may then progress to design and delivery in SWEN90014, subject to scope, allocation and teaching-team approval.

Compare the two subjects

Industry project expressions of interest · 2027

Could your challenge be next?

Partnership is free of charge. Bring a genuine organisational need, access to relevant people and a willingness to work with a student team.

Submit a project enquiry